Just think of the Sskiss as the equivalent of vultures and hyenas, rather than the gallant knight or the dark lord. Preferred Role in a thread: Opertunistic bastards Which of course isn't necessarily a bad thing. What matters to me most is the potential quality of the RP as a whole.Īctivity: Was quite active between 04' and 07', after that, some RP'ing in 09/10'. Roleplay Preferences: Just about anything really. Had a Timeline as well on the same site, but can no longer access it. Tech Base: My own creations and some technologies inspired by Larry Nivenįactbook Link (if any): Dated, but still accurate. Nation: The Great Therapodian Empire of Sskiss there's such a heavy focus on military stuff and, arguably, irrelevant numbers. Is there anything else we should be aware of? If so, please state them here: ![]() The military questions in general: Since I'm re-writing my entire factbook to reflect the change to FT things like fleet numbers are so far down on the priority list that it isn't even funny. Total Population, Military Population: Still working out IC details Planets and notable features in those systems: The Perceus Veil, a large nebula on the eastern edge of Saurean space sits between it and the rest of the Milky Way Galaxy Systems in your control: Around three-dozen spread across five system groups Type of Race: Saurean - human divergent, Vasari - reptilian humanoids/warrior race, Landin - humanoids that must wear enviro-suits to survive off of their home world What strengths do you have in roleplaying: I'm very good with character development and thinking outside of the box.įull nation name: The Holy Avatist Empire of Saurea What weaknesses do you have in roleplaying: I tend to focus far more on the story of the thread than "winning", protective of recurring characters. Preferred Role in a thread: Depends entirely on the thread Roleplay Preferences: FT, character-focused Years on NationStates: Two and a half years (with a large absence) Tech Base: "Sins of a Solar Empire" inspired fleet composition, mostly original tech from thereįactbook Link: (Currently being re-written) ![]() But Newitz’s optimism is well-argued and enchanting.Alias: The Saurean Royal Empire, The Saurean Empire The Terraformers is so good at imagining how people undermine their own societies that it seems downright miraculous imagining we’ll make it to the year 3000, let alone 30,000. In some ways, Newitz has done the job too well. And because the book’s three-part structure introduces a new set of characters each time, it’s harder to feel invested in any one of them, even as their homes are blasted into oblivion. Points can get clotted in the book’s late going, as Verdance leadership becomes increasingly one-note and authoritarian even the inevitable battle scenes can feel passionless in comparison with Newitz’s true passion, urbanist rhetoric. Newitz is generally more comfortable operating at the macro level - plate tectonics, river flow and transit all play central roles in the book’s plot, and each is handled with intelligence and often a delightful weirdness. The Terraformers may be the best novel you’ll read this year about a tragic romance between two moose-like creatures. But the heart of the story is a straightforward culture clash layered atop a capitalist critique. Newitz is a thorough and meticulous world-builder, almost to a fault - the narrative often delves deep into Sask-E’s weeds.
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